Enum winit::DeviceEvent[][src]

pub enum DeviceEvent {
    Added,
    Removed,
    MouseMotion {
        delta: (f64, f64),
    },
    MouseWheel {
        delta: MouseScrollDelta,
    },
    Motion {
        axis: AxisId,
        value: f64,
    },
    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(KeyboardInput),
    Text {
        codepoint: char,
    },
}

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants

Change in physical position of a pointing device.

This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::CursorMoved.

Fields of MouseMotion

(x, y) change in position in unspecified units.

Different devices may use different units.

Physical scroll event

Fields of MouseWheel

Motion on some analog axis. This event will be reported for all arbitrary input devices that winit supports on this platform, including mouse devices. If the device is a mouse device then this will be reported alongside the MouseMotion event.

Fields of Motion

Fields of Button

Fields of Text

Trait Implementations

impl Clone for DeviceEvent
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DeviceEvent
[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl Send for DeviceEvent

impl Sync for DeviceEvent