Struct windows::IActivationFactory[][src]

#[repr(transparent)]pub struct IActivationFactory(_);

WinRT classes have a supporting factory object that implements IActivationFactory to create a new instance of the WinRT class with some default state. IActivationFactory represents the IActivationFactory interface.

Implementations

impl IActivationFactory[src]

pub fn activate_instance<I: Interface>(&self) -> Result<I>[src]

Creates an instance of the WinRT class associated with the factory object.

The activate_instance method corresponds to the “default constructor” in languages like C# and C++.

Trait Implementations

impl Clone for IActivationFactory[src]

impl Debug for IActivationFactory[src]

impl Eq for IActivationFactory[src]

impl Interface for IActivationFactory[src]

type Vtable = IActivationFactory_vtable

impl PartialEq<IActivationFactory> for IActivationFactory[src]

impl StructuralEq for IActivationFactory[src]

impl StructuralPartialEq for IActivationFactory[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.