Structs
A type representing an agile reference to a COM/WinRT object.
A WinRT array stores elements contiguously in a heap-allocated buffer.
An error object consists of both an error code as well as detailed error information for debugging.
A type that you can use to declare and implement an event of a specified delegate type.
An error code value returned by most COM functions.
A WinRT object that may be used as a polymorphic stand-in for any WinRT class, interface, or boxed value.
IInspectable
represents the
IInspectable
interface.
All COM interfaces (and thus WinRT classes and interfaces) implement IUnknown under the hood to provide reference-counted lifetime management as well as the ability to query for additional interfaces that the object may implement.
A pointer to a constant null-terminated string of 8-bit Windows (ANSI) characters.
A pointer to a constant null-terminated string of 16-bit Unicode characters.
A pointer to a null-terminated string of 8-bit Windows (ANSI) characters.
A pointer to a null-terminated string of 16-bit Unicode characters.
Weak
holds a non-owning reference to an object.
Traits
Provides low-level access to a COM interface.