Constant windows_sys::Win32::Graphics::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
[−]pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: u32 = 4096u32;
Expand description
Required features: "Win32_Graphics_Direct3D12"