[][src]Function window::input::rumble

pub fn rumble(id: Option<usize>, power: f32)

Send rumble effect to a mobile device or gamepad(s).

If id is Some then the gamepad with the ID specified will rumble. If id is None then all of the gamepads will rumble. The rumbling will continue until you call this function again with power set to 0.0. Maximum power is 1.0. Use None for mobile devices. Make sure to use caution when testing to ensure that no nearby fragile items might break from the rumble effect.

Notes

  • power will automatically be clamped between 0.0 and 1.0.