[−][src]Constant winapi::um::d3dcommon::D3D_MIN_PRECISION_RESERVED
pub const D3D_MIN_PRECISION_RESERVED: D3D_MIN_PRECISION = D3D_MIN_PRECISION_FLOAT_2_8 + 1u32; // 3u32
pub const D3D_MIN_PRECISION_RESERVED: D3D_MIN_PRECISION = D3D_MIN_PRECISION_FLOAT_2_8 + 1u32; // 3u32