[−][src]Constant winapi::um::d3d12::D3D12_RESOURCE_STATE_RESOLVE_SOURCE
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: D3D12_RESOURCE_STATES = 0x2000;
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: D3D12_RESOURCE_STATES = 0x2000;