[][src]Constant winapi::um::d3dcommon::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD

pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_POW2 + 1u32; // 3u32