[][src]Constant winapi::um::d3dcommon::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN

pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD + 1u32; // 4u32