[−][src]Constant winapi::um::d3d12::D3D12_RESOURCE_STATE_DEPTH_WRITE
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: D3D12_RESOURCE_STATES = 0x10;
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: D3D12_RESOURCE_STATES = 0x10;