[−][src]Constant winapi::um::d3d12::D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
pub const D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE: D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1;
pub const D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE: D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1;