[−][src]Constant winapi::um::d3d11tokenizedprogramformat::D3D11_SB_DOMAIN_SHADER
pub const D3D11_SB_DOMAIN_SHADER: D3D10_SB_TOKENIZED_PROGRAM_TYPE = 4;
pub const D3D11_SB_DOMAIN_SHADER: D3D10_SB_TOKENIZED_PROGRAM_TYPE = 4;