[−][src]Constant winapi::um::d3d11tokenizedprogramformat::D3D10_SB_COMPONENT_MASK_Y
pub const D3D10_SB_COMPONENT_MASK_Y: D3D10_SB_COMPONENT_MASK = 2;
pub const D3D10_SB_COMPONENT_MASK_Y: D3D10_SB_COMPONENT_MASK = 2;