[][src]Constant winapi::um::d3d11sdklayers::D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK

pub const D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1; // 345u32