[][src]Constant winapi::um::d3d11sdklayers::D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY

pub const D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED + 1; // 255u32