[][src]Constant winapi::um::d3d11sdklayers::D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE

pub const D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER + 1; // 1_048_610u32