[−][src]Constant winapi::um::d3d11::D3D11_SHADER_MIN_PRECISION_16_BIT
pub const D3D11_SHADER_MIN_PRECISION_16_BIT: D3D11_SHADER_MIN_PRECISION_SUPPORT = 0x2;
pub const D3D11_SHADER_MIN_PRECISION_16_BIT: D3D11_SHADER_MIN_PRECISION_SUPPORT = 0x2;