[][src]Constant winapi::shared::d3d9types::D3DSP_REPLICATERED

pub const D3DSP_REPLICATERED: DWORD = (0 << (D3DSP_SWIZZLE_SHIFT + 0))
    | (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | (0 << (D3DSP_SWIZZLE_SHIFT + 4))
    | (0 << (D3DSP_SWIZZLE_SHIFT + 6)); // 0u32