[][src]Constant winapi::um::d3d12sdklayers::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS

pub const D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS