Constant winapi::um::d3d11sdklayers::D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE
source · pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: D3D11_SHADER_TRACKING_RESOURCE_TYPE = 0;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: D3D11_SHADER_TRACKING_RESOURCE_TYPE = 0;