Struct winapi::d3d11shader::ID3D11ShaderReflectionVtbl [] [src]

pub struct ID3D11ShaderReflectionVtbl {
    pub parent: IUnknownVtbl,
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT,
    pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
    pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
    pub GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
    pub GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
    pub GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
    pub GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE,
    pub IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL,
    pub GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
    pub GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
    pub GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT,
    pub GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64,
}

Fields

parent: IUnknownVtbl GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64