pub struct ID3D11ShaderReflectionVtbl {
pub parent: IUnknownVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
pub GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
pub GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
pub GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
pub GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE,
pub IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL,
pub GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT,
pub GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
pub GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT,
pub GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64,
}
Fields
parent: IUnknownVtbl
GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT
GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer
GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer
GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE
IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL
GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT
GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT
GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64