[][src]Constant winapi::um::d3d11sdklayers::D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER

pub const D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1; // 332u32