[][src]Constant winapi_ui_automation::um::d3dcommon::D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER

pub const D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED + 1u32; // 0_x00_000_00bu32