[][src]Constant winapi_ui_automation::um::d3d11sdklayers::D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY

pub const D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY + 1; // 0_x00_000_10au32