[][src]Constant winapi_ui_automation::um::d3d11sdklayers::D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY

pub const D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY: D3D11_MESSAGE_ID = D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1; // 0_x00_000_0abu32