[−][src]Constant winapi_ui_automation::um::d3d11::D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff;
pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff;