[][src]Struct wgpu_glyph::VariedSection

pub struct VariedSection<'a> {
    pub screen_position: (f32, f32),
    pub bounds: (f32, f32),
    pub z: f32,
    pub layout: Layout<BuiltInLineBreaker>,
    pub text: Vec<SectionText<'a>>,
}

An object that contains all the info to render a varied section of text. That is one including many parts with differing fonts/scales/colors bowing to a single layout.

For single font/scale/color sections it may be simpler to use Section.

Example

use glyph_brush::{SectionText, VariedSection};

let section = VariedSection {
    text: vec![
        SectionText {
            text: "I looked around and it was ",
            ..SectionText::default()
        },
        SectionText {
            text: "RED",
            color: [1.0, 0.0, 0.0, 1.0],
            ..SectionText::default()
        },
    ],
    ..VariedSection::default()
};

Fields

screen_position: (f32, f32)

Position on screen to render text, in pixels from top-left. Defaults to (0, 0).

bounds: (f32, f32)

Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.

z: f32

Z values for use in depth testing. Defaults to 0.0

layout: Layout<BuiltInLineBreaker>

Built in layout, can be overridden with custom layout logic see queue_custom_layout

text: Vec<SectionText<'a>>

Text to render, rendered next to one another according the layout.

Methods

impl<'text> VariedSection<'text>[src]

Trait Implementations

impl<'a> Clone for VariedSection<'a>[src]

impl<'a> Debug for VariedSection<'a>[src]

impl Default for VariedSection<'static>[src]

impl<'a, '_> From<&'_ Section<'a>> for VariedSection<'a>[src]

impl<'_, '_> From<&'_ VariedSection<'_>> for SectionGeometry[src]

impl<'a> From<&'a OwnedVariedSection> for VariedSection<'a>[src]

impl<'a> From<Section<'a>> for VariedSection<'a>[src]

impl<'_> Hash for VariedSection<'_>[src]

impl<'a> PartialEq<VariedSection<'a>> for VariedSection<'a>[src]

impl<'a> StructuralPartialEq for VariedSection<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for VariedSection<'a>

impl<'a> Send for VariedSection<'a>

impl<'a> Sync for VariedSection<'a>

impl<'a> Unpin for VariedSection<'a>

impl<'a> UnwindSafe for VariedSection<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,