Struct wgpu::Texture[][src]

pub struct Texture { /* fields omitted */ }
Expand description

Handle to a texture on the GPU.

Created by calling Device::create_texture

Implementations

Creates a view of this texture.

Destroy the associated native resources as soon as possible.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.