Struct wgpu::VertexAttribute[][src]

pub struct VertexAttribute { pub format: VertexFormat, pub offset: u64, pub shader_location: u32, }

Vertex inputs (attributes) to shaders.

Arrays of these can be made with the vertex_attr_array macro. Vertex attributes are assumed to be tightly packed.


format: VertexFormat

Format of the input

offset: u64

Byte offset of the start of the input

shader_location: u32

Location for this input. Must match the location in the shader.

Trait Implementations

impl Clone for VertexAttribute[src]

impl Copy for VertexAttribute[src]

impl Debug for VertexAttribute[src]

impl<'de> Deserialize<'de> for VertexAttribute[src]

impl Eq for VertexAttribute[src]

impl Hash for VertexAttribute[src]

impl PartialEq<VertexAttribute> for VertexAttribute[src]

impl Serialize for VertexAttribute[src]

impl StructuralEq for VertexAttribute[src]

impl StructuralPartialEq for VertexAttribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> CallHasher for T where
    T: Hash

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 

impl<T> Downcast<T> for T

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T