[][src]Struct wgpu::DepthStencilStateDescriptor

#[repr(C)]
pub struct DepthStencilStateDescriptor {
    pub format: TextureFormat,
    pub depth_write_enabled: bool,
    pub depth_compare: CompareFunction,
    pub stencil_front: StencilStateFaceDescriptor,
    pub stencil_back: StencilStateFaceDescriptor,
    pub stencil_read_mask: u32,
    pub stencil_write_mask: u32,
}

Fields

format: TextureFormatdepth_write_enabled: booldepth_compare: CompareFunctionstencil_front: StencilStateFaceDescriptorstencil_back: StencilStateFaceDescriptorstencil_read_mask: u32stencil_write_mask: u32

Methods

impl DepthStencilStateDescriptor[src]

Trait Implementations

impl Debug for DepthStencilStateDescriptor[src]

impl Clone for DepthStencilStateDescriptor[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> Any for T where
    T: 'static + ?Sized
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