[][src]Struct wgpu::BindGroupLayoutBinding

pub struct BindGroupLayoutBinding {
    pub binding: u32,
    pub visibility: ShaderStage,
    pub ty: BindingType,
}

A description of a single binding inside a bind group.

Fields

binding: u32visibility: ShaderStagety: BindingType

Trait Implementations

impl Clone for BindGroupLayoutBinding[src]

impl Debug for BindGroupLayoutBinding[src]

impl Hash for BindGroupLayoutBinding[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]