Struct wgpu::RenderPipeline
source · pub struct RenderPipeline { /* private fields */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. It can be created with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipeline
.
Implementations§
source§impl RenderPipeline
impl RenderPipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
source§impl RenderPipeline
impl RenderPipeline
sourcepub fn global_id(&self) -> Id<RenderPipeline>
Available on crate feature expose-ids
only.
pub fn global_id(&self) -> Id<RenderPipeline>
expose-ids
only.Returns a globally-unique identifier for this RenderPipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be unique among all RenderPipeline
s created from the same
Instance
.
Trait Implementations§
source§impl Debug for RenderPipeline
impl Debug for RenderPipeline
Auto Trait Implementations§
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more