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pub struct SamplerDescriptor<'a> {
    pub label: Label<'a>,
    pub address_mode_u: AddressMode,
    pub address_mode_v: AddressMode,
    pub address_mode_w: AddressMode,
    pub mag_filter: FilterMode,
    pub min_filter: FilterMode,
    pub mipmap_filter: FilterMode,
    pub lod_min_clamp: f32,
    pub lod_max_clamp: f32,
    pub compare: Option<CompareFunction>,
    pub anisotropy_clamp: Option<NonZeroU8>,
    pub border_color: Option<SamplerBorderColor>,
}
Expand description

Describes a Sampler.

For use with Device::create_sampler.

Corresponds to WebGPU GPUSamplerDescriptor.

Fields

label: Label<'a>

Debug label of the sampler. This will show up in graphics debuggers for easy identification.

address_mode_u: AddressMode

How to deal with out of bounds accesses in the u (i.e. x) direction

address_mode_v: AddressMode

How to deal with out of bounds accesses in the v (i.e. y) direction

address_mode_w: AddressMode

How to deal with out of bounds accesses in the w (i.e. z) direction

mag_filter: FilterMode

How to filter the texture when it needs to be magnified (made larger)

min_filter: FilterMode

How to filter the texture when it needs to be minified (made smaller)

mipmap_filter: FilterMode

How to filter between mip map levels

lod_min_clamp: f32

Minimum level of detail (i.e. mip level) to use

lod_max_clamp: f32

Maximum level of detail (i.e. mip level) to use

compare: Option<CompareFunction>

If this is enabled, this is a comparison sampler using the given comparison function.

anisotropy_clamp: Option<NonZeroU8>

Valid values: 1, 2, 4, 8, and 16.

border_color: Option<SamplerBorderColor>

Border color to use when address_mode is AddressMode::ClampToBorder

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.