logo
#[repr(C)]
pub struct ColorTargetState { pub format: TextureFormat, pub blend: Option<BlendState>, pub write_mask: ColorWrites, }
Expand description

Describes the color state of a render pipeline.

Corresponds to WebGPU GPUColorTargetState.

Fields

format: TextureFormat

The TextureFormat of the image that this pipeline will render to. Must match the the format of the corresponding color attachment in CommandEncoder::begin_render_pass

blend: Option<BlendState>

The blending that is used for this pipeline.

write_mask: ColorWrites

Mask which enables/disables writes to different color/alpha channel.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.