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pub enum BufferBindingType {
    Uniform,
    Storage {
        read_only: bool,
    },
}
Expand description

Specific type of a buffer binding.

Corresponds to WebGPU GPUBufferBindingType.

Variants

Uniform

A buffer for uniform values.

Example WGSL syntax:

struct Globals {
    a_uniform: vec2<f32>,
    another_uniform: vec2<f32>,
}
@group(0) @binding(0)
var<uniform> globals: Globals;

Example GLSL syntax:

layout(std140, binding = 0)
uniform Globals {
    vec2 aUniform;
    vec2 anotherUniform;
};

Storage

Fields

read_only: bool

If true, the buffer can only be read in the shader, and it:

  • may or may not be annotated with read (WGSL).
  • must be annotated with readonly (GLSL).

Example WGSL syntax:

@group(0) @binding(0)
var<storage, read> my_element: array<vec4<f32>>;

Example GLSL syntax:

layout (set=0, binding=0) readonly buffer myStorageBuffer {
    vec4 myElement[];
};

A storage buffer.

Example WGSL syntax:

@group(0) @binding(0)
var<storage, read_write> my_element: array<vec4<f32>>;

Example GLSL syntax:

layout (set=0, binding=0) buffer myStorageBuffer {
    vec4 myElement[];
};

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.