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Struct wgpu::BindGroup[][src]

pub struct BindGroup { /* fields omitted */ }
Expand description

Handle to a binding group.

A BindGroup represents the set of resources bound to the bindings described by a BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can be bound to a particular RenderPass with RenderPass::set_bind_group, or to a ComputePass with ComputePass::set_bind_group.

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