Struct wgpu::RenderPass[][src]

pub struct RenderPass<'a> { /* fields omitted */ }
Expand description

In-progress recording of a render pass.

Implementations

Sets the active bind group for a given bind group index. The bind group layout in the active pipeline when any draw() function is called must match the layout of this bind group.

If the bind group have dynamic offsets, provide them in order of their declaration. These offsets have to be aligned to Limits::min_uniform_buffer_offset_alignment or Limits::min_storage_buffer_offset_alignment appropriately.

Sets the active render pipeline.

Subsequent draw calls will exhibit the behavior defined by pipeline.

Sets the blend color as used by some of the blending modes.

Subsequent blending tests will test against this value.

Sets the active index buffer.

Subsequent calls to draw_indexed on this RenderPass will use buffer as the source index buffer.

Assign a vertex buffer to a slot.

Subsequent calls to draw and draw_indexed on this RenderPass will use buffer as one of the source vertex buffers.

The slot refers to the index of the matching descriptor in VertexState::buffers.

Sets the scissor region.

Subsequent draw calls will discard any fragments that fall outside this region.

Sets the viewport region.

Subsequent draw calls will draw any fragments in this region.

Sets the stencil reference.

Subsequent stencil tests will test against this value.

Draws primitives from the active vertex buffer(s).

The active vertex buffers can be set with RenderPass::set_vertex_buffer.

Inserts debug marker.

Start record commands and group it into debug marker group.

Stops command recording and creates debug group.

Draws indexed primitives using the active index buffer and the active vertex buffers.

The active index buffer can be set with RenderPass::set_index_buffer, while the active vertex buffers can be set with RenderPass::set_vertex_buffer.

Draws primitives from the active vertex buffer(s) based on the contents of the indirect_buffer.

The active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_vertex: u32, // The Index of the first vertex to draw.
    base_instance: u32, // The instance ID of the first instance to draw.
}

Draws indexed primitives using the active index buffer and the active vertex buffers, based on the contents of the indirect_buffer.

The active index buffer can be set with RenderPass::set_index_buffer, while the active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndexedIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_index: u32, // The base index within the index buffer.
    vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    base_instance: u32, // The instance ID of the first instance to draw.
}

Execute a render bundle, which is a set of pre-recorded commands that can be run together.

Features::MULTI_DRAW_INDIRECT must be enabled on the device in order to call these functions.

Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the indirect_buffer. count draw calls are issued.

The active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_vertex: u32, // The Index of the first vertex to draw.
    base_instance: u32, // The instance ID of the first instance to draw.
}

These draw structures are expected to be tightly packed.

Dispatches multiple draw calls from the active index buffer and the active vertex buffers, based on the contents of the indirect_buffer. count draw calls are issued.

The active index buffer can be set with RenderPass::set_index_buffer, while the active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndexedIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_index: u32, // The base index within the index buffer.
    vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    base_instance: u32, // The instance ID of the first instance to draw.
}

These draw structures are expected to be tightly packed.

Features::MULTI_DRAW_INDIRECT_COUNT must be enabled on the device in order to call these functions.

Disptaches multiple draw calls from the active vertex buffer(s) based on the contents of the indirect_buffer. The count buffer is read to determine how many draws to issue.

The indirect buffer must be long enough to account for max_count draws, however only count will draws will be read. If count is greater than max_count, max_count will be used.

The active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_vertex: u32, // The Index of the first vertex to draw.
    base_instance: u32, // The instance ID of the first instance to draw.
}

These draw structures are expected to be tightly packed.

The structure expected in count_buffer is the following:

#[repr(C)]
struct DrawIndirectCount {
    count: u32, // Number of draw calls to issue.
}

Dispatches multiple draw calls from the active index buffer and the active vertex buffers, based on the contents of the indirect_buffer. The count buffer is read to determine how many draws to issue.

The indirect buffer must be long enough to account for max_count draws, however only count will draws will be read. If count is greater than max_count, max_count will be used.

The active index buffer can be set with RenderPass::set_index_buffer, while the active vertex buffers can be set with RenderPass::set_vertex_buffer.

The structure expected in indirect_buffer is the following:

#[repr(C)]
struct DrawIndexedIndirect {
    vertex_count: u32, // The number of vertices to draw.
    instance_count: u32, // The number of instances to draw.
    base_index: u32, // The base index within the index buffer.
    vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    base_instance: u32, // The instance ID of the first instance to draw.
}

These draw structures are expected to be tightly packed.

The structure expected in count_buffer is the following:

#[repr(C)]
struct DrawIndexedIndirectCount {
    count: u32, // Number of draw calls to issue.
}

Features::PUSH_CONSTANTS must be enabled on the device in order to call these functions.

Set push constant data.

Offset is measured in bytes, but must be a multiple of PUSH_CONSTANT_ALIGNMENT.

Data size must be a multiple of 4 and must be aligned to the 4s, so we take an array of u32. For example, with an offset of 4 and an array of [u32; 3], that will write to the range of 4..16.

For each byte in the range of push constant data written, the union of the stages of all push constant ranges that covers that byte must be exactly stages. There’s no good way of explaining this simply, so here are some examples:

For the given ranges:
- 0..4 Vertex
- 4..8 Fragment

You would need to upload this in two set_push_constants calls. First for the Vertex range, second for the Fragment range.

For the given ranges:
- 0..8  Vertex
- 4..12 Fragment

You would need to upload this in three set_push_constants calls. First for the Vertex only range 0..4, second for the Vertex | Fragment range 4..8, third for the Fragment range 8..12.

Features::TIMESTAMP_QUERY must be enabled on the device in order to call these functions.

Issue a timestamp command at this point in the queue. The timestamp will be written to the specified query set, at the specified index.

Must be multiplied by Queue::get_timestamp_period to get the value in nanoseconds. Absolute values have no meaning, but timestamps can be subtracted to get the time it takes for a string of operations to complete.

Features::PIPELINE_STATISTICS_QUERY must be enabled on the device in order to call these functions.

Start a pipeline statistics query on this render pass. It can be ended with end_pipeline_statistics_query. Pipeline statistics queries may not be nested.

End the pipeline statistics query on this render pass. It can be started with begin_pipeline_statistics_query. Pipeline statistics queries may not be nested.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Sets the active bind group for a given bind group index. The bind group layout in the active pipeline when any draw() function is called must match the layout of this bind group. Read more

Sets the active render pipeline. Read more

Sets the active index buffer. Read more

Assign a vertex buffer to a slot. Read more

Draws primitives from the active vertex buffer(s). Read more

Draws indexed primitives using the active index buffer and the active vertex buffers. Read more

Draws primitives from the active vertex buffer(s) based on the contents of the indirect_buffer. Read more

Draws indexed primitives using the active index buffer and the active vertex buffers, based on the contents of the indirect_buffer. Read more

wgt::Features::PUSH_CONSTANTS must be enabled on the device in order to call this function. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.