Struct wgpu::PipelineLayoutDescriptor [−][src]
pub struct PipelineLayoutDescriptor<'a> {
pub label: Label<'a>,
pub bind_group_layouts: &'a [&'a BindGroupLayout],
pub push_constant_ranges: &'a [PushConstantRange],
}
Expand description
Describes a pipeline layout.
A PipelineLayoutDescriptor
can be used to create a pipeline layout.
Fields
label: Label<'a>
Debug label of the pipeline layout. This will show up in graphics debuggers for easy identification.
bind_group_layouts: &'a [&'a BindGroupLayout]
Bind groups that this pipeline uses. The first entry will provide all the bindings for “set = 0”, second entry will provide all the bindings for “set = 1” etc.
push_constant_ranges: &'a [PushConstantRange]
Set of push constant ranges this pipeline uses. Each shader stage that uses push constants
must define the range in push constant memory that corresponds to its single layout(push_constant)
uniform block.
If this array is non-empty, the Features::PUSH_CONSTANTS
must be enabled.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<'a> !RefUnwindSafe for PipelineLayoutDescriptor<'a>
impl<'a> Send for PipelineLayoutDescriptor<'a>
impl<'a> Sync for PipelineLayoutDescriptor<'a>
impl<'a> Unpin for PipelineLayoutDescriptor<'a>
impl<'a> !UnwindSafe for PipelineLayoutDescriptor<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more