[][src]Struct wgpu::RenderPassDepthStencilAttachmentDescriptor

#[repr(C)]
pub struct RenderPassDepthStencilAttachmentDescriptor<T> { pub attachment: T, pub depth_load_op: LoadOp, pub depth_store_op: StoreOp, pub clear_depth: f32, pub stencil_load_op: LoadOp, pub stencil_store_op: StoreOp, pub clear_stencil: u32, }

Fields

attachment: Tdepth_load_op: LoadOpdepth_store_op: StoreOpclear_depth: f32stencil_load_op: LoadOpstencil_store_op: StoreOpclear_stencil: u32

Auto Trait Implementations

impl<T> Send for RenderPassDepthStencilAttachmentDescriptor<T> where
    T: Send

impl<T> Sync for RenderPassDepthStencilAttachmentDescriptor<T> where
    T: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Supports for T

impl<T> Erased for T