[][src]Enum wgpu_types::FilterMode

#[repr(C)]pub enum FilterMode {
    Nearest,
    Linear,
}

Texel mixing mode when sampling between texels.

Variants

Nearest

Nearest neighbor sampling.

This creates a pixelated effect when used as a mag filter

Linear

Linear Interpolation

This makes textures smooth but blurry when used as a mag filter.

Trait Implementations

impl Clone for FilterMode[src]

impl Copy for FilterMode[src]

impl Debug for FilterMode[src]

impl Default for FilterMode[src]

impl Eq for FilterMode[src]

impl Hash for FilterMode[src]

impl PartialEq<FilterMode> for FilterMode[src]

impl StructuralEq for FilterMode[src]

impl StructuralPartialEq for FilterMode[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.