[][src]Crate wgpu_types

Structs

BackendBit
BlendDescriptor
BufferDescriptor
BufferUsage
Color
ColorStateDescriptor
ColorWrite
CommandBufferDescriptor
CommandEncoderDescriptor
DepthStencilStateDescriptor
DeviceDescriptor
Extensions
Extent3d
Limits
Origin3d
RasterizationStateDescriptor
RenderPassColorAttachmentDescriptorBase
RenderPassDepthStencilAttachmentDescriptorBase
SamplerDescriptor
ShaderStage
StencilStateFaceDescriptor
SwapChainDescriptor
TextureDescriptor
TextureUsage
TextureViewDescriptor
VertexAttributeDescriptor

Enums

AddressMode
Backend
BlendFactor
BlendOperation
CompareFunction
CullMode
FilterMode
FrontFace
IndexFormat
InputStepMode
LoadOp
PowerPreference
PresentMode
PrimitiveTopology
StencilOperation
StoreOp
TextureAspect
TextureComponentType
TextureDimension
TextureFormat
TextureViewDimension
VertexFormat

Constants

BIND_BUFFER_ALIGNMENT

Bound uniform/storage buffer offsets must be aligned to this number.

MAX_BIND_GROUPS

Functions

read_spirv

Type Definitions

BufferAddress
DynamicOffset
ShaderLocation