#[unsafe(no_mangle)]
pub extern "C" fn wgpu_texture_create_view(
texture_id: TextureId,
desc: Option<&TextureViewDescriptor>,
) -> TextureViewId#[unsafe(no_mangle)]
pub extern "C" fn wgpu_texture_create_view(
texture_id: TextureId,
desc: Option<&TextureViewDescriptor>,
) -> TextureViewId