[][src]Function wgpu_native::render_pass_draw_indexed

pub fn render_pass_draw_indexed<B: GfxBackend>(
    global: &Global,
    pass_id: RenderPassId,
    index_count: u32,
    instance_count: u32,
    first_index: u32,
    base_vertex: i32,
    first_instance: u32
)