[][src]Function wgpu_native::wgpu_render_pass_set_viewport

#[no_mangle]
pub extern "C" fn wgpu_render_pass_set_viewport(
    pass_id: RenderPassId,
    x: f32,
    y: f32,
    w: f32,
    h: f32,
    min_depth: f32,
    max_depth: f32
)