mod allocator;
mod bind;
mod compute;
mod render;
mod transfer;
pub(crate) use self::allocator::CommandAllocator;
pub use self::compute::*;
pub use self::render::*;
pub use self::transfer::*;
use crate::conv;
use crate::device::{
all_buffer_stages, all_image_stages, FramebufferKey, RenderPassContext, RenderPassKey,
};
use crate::hub::{Storage, HUB};
use crate::resource::TexturePlacement;
use crate::swap_chain::{SwapChainLink, SwapImageEpoch};
use crate::track::{DummyUsage, Stitch, TrackerSet};
use crate::{
BufferHandle, Color, CommandBufferHandle, CommandBufferId, CommandEncoderId, DeviceId,
LifeGuard, Stored, TextureHandle, TextureUsageFlags, TextureViewId,
};
#[cfg(feature = "local")]
use crate::{ComputePassId, RenderPassId};
use back::Backend;
use hal::command::RawCommandBuffer;
use hal::Device as _Device;
use log::trace;
use std::collections::hash_map::Entry;
use std::thread::ThreadId;
use std::{iter, slice};
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum LoadOp {
Clear = 0,
Load = 1,
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum StoreOp {
Store = 0,
}
#[repr(C)]
pub struct RenderPassColorAttachmentDescriptor<T> {
pub attachment: T,
pub load_op: LoadOp,
pub store_op: StoreOp,
pub clear_color: Color,
}
#[repr(C)]
pub struct RenderPassDepthStencilAttachmentDescriptor<T> {
pub attachment: T,
pub depth_load_op: LoadOp,
pub depth_store_op: StoreOp,
pub clear_depth: f32,
pub stencil_load_op: LoadOp,
pub stencil_store_op: StoreOp,
pub clear_stencil: u32,
}
#[repr(C)]
pub struct RenderPassDescriptor {
pub color_attachments: *const RenderPassColorAttachmentDescriptor<TextureViewId>,
pub color_attachments_length: usize,
pub depth_stencil_attachment: *const RenderPassDepthStencilAttachmentDescriptor<TextureViewId>,
}
pub struct CommandBuffer<B: hal::Backend> {
pub(crate) raw: Vec<B::CommandBuffer>,
is_recording: bool,
recorded_thread_id: ThreadId,
device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
pub(crate) trackers: TrackerSet,
pub(crate) swap_chain_links: Vec<SwapChainLink<SwapImageEpoch>>,
}
impl CommandBufferHandle {
pub(crate) fn insert_barriers(
raw: &mut <Backend as hal::Backend>::CommandBuffer,
base: &mut TrackerSet,
head: &TrackerSet,
stitch: Stitch,
buffer_guard: &Storage<BufferHandle>,
texture_guard: &Storage<TextureHandle>,
) {
let buffer_barriers =
base.buffers
.consume_by_replace(&head.buffers, stitch)
.map(|(id, transit)| {
let b = &buffer_guard[id];
trace!("transit buffer {:?} {:?}", id, transit);
hal::memory::Barrier::Buffer {
states: conv::map_buffer_state(transit.start)
..conv::map_buffer_state(transit.end),
target: &b.raw,
range: None..None,
families: None,
}
});
let texture_barriers = base
.textures
.consume_by_replace(&head.textures, stitch)
.map(|(id, transit)| {
let t = &texture_guard[id];
trace!("transit texture {:?} {:?}", id, transit);
let aspects = t.full_range.aspects;
hal::memory::Barrier::Image {
states: conv::map_texture_state(transit.start, aspects)
..conv::map_texture_state(transit.end, aspects),
target: &t.raw,
range: t.full_range.clone(),
families: None,
}
});
base.views.consume_by_extend(&head.views).unwrap();
let stages = all_buffer_stages() | all_image_stages();
unsafe {
raw.pipeline_barrier(
stages..stages,
hal::memory::Dependencies::empty(),
buffer_barriers.chain(texture_barriers),
);
}
}
}
#[repr(C)]
pub struct CommandEncoderDescriptor {
pub todo: u32,
}
#[no_mangle]
pub extern "C" fn wgpu_command_encoder_finish(
command_encoder_id: CommandEncoderId,
) -> CommandBufferId {
HUB.command_buffers.write()[command_encoder_id].is_recording = false;
command_encoder_id
}
pub fn command_encoder_begin_render_pass(
command_encoder_id: CommandEncoderId,
desc: RenderPassDescriptor,
) -> RenderPass<Backend> {
let mut cmb_guard = HUB.command_buffers.write();
let cmb = &mut cmb_guard[command_encoder_id];
let device_guard = HUB.devices.read();
let device = &device_guard[cmb.device_id.value];
let view_guard = HUB.texture_views.read();
let mut current_comb = device.com_allocator.extend(cmb);
unsafe {
current_comb.begin(
hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
hal::command::CommandBufferInheritanceInfo::default(),
);
}
let mut extent = None;
let color_attachments =
unsafe { slice::from_raw_parts(desc.color_attachments, desc.color_attachments_length) };
let depth_stencil_attachment = unsafe { desc.depth_stencil_attachment.as_ref() };
let rp_key = {
let trackers = &mut cmb.trackers;
let swap_chain_links = &mut cmb.swap_chain_links;
let depth_stencil = depth_stencil_attachment.map(|at| {
let view = &view_guard[at.attachment];
if let Some(ex) = extent {
assert_eq!(ex, view.extent);
} else {
extent = Some(view.extent);
}
trackers
.views
.query(at.attachment, &view.life_guard.ref_count, DummyUsage);
let query = trackers.textures.query(
view.texture_id.value,
&view.texture_id.ref_count,
TextureUsageFlags::empty(),
);
let (_, layout) = conv::map_texture_state(
query.usage,
hal::format::Aspects::DEPTH | hal::format::Aspects::STENCIL,
);
hal::pass::Attachment {
format: Some(conv::map_texture_format(view.format)),
samples: view.samples,
ops: conv::map_load_store_ops(at.depth_load_op, at.depth_store_op),
stencil_ops: conv::map_load_store_ops(at.stencil_load_op, at.stencil_store_op),
layouts: layout..layout,
}
});
let color_keys = color_attachments.iter().map(|at| {
let view = &view_guard[at.attachment];
if view.is_owned_by_swap_chain {
let link = match HUB.textures.read()[view.texture_id.value].placement {
TexturePlacement::SwapChain(ref link) => SwapChainLink {
swap_chain_id: link.swap_chain_id.clone(),
epoch: *link.epoch.lock(),
image_index: link.image_index,
},
TexturePlacement::Memory(_) | TexturePlacement::Void => unreachable!(),
};
swap_chain_links.push(link);
}
if let Some(ex) = extent {
assert_eq!(ex, view.extent);
} else {
extent = Some(view.extent);
}
trackers
.views
.query(at.attachment, &view.life_guard.ref_count, DummyUsage);
let query = trackers.textures.query(
view.texture_id.value,
&view.texture_id.ref_count,
TextureUsageFlags::empty(),
);
let (_, layout) = conv::map_texture_state(query.usage, hal::format::Aspects::COLOR);
hal::pass::Attachment {
format: Some(conv::map_texture_format(view.format)),
samples: view.samples,
ops: conv::map_load_store_ops(at.load_op, at.store_op),
stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
layouts: layout..layout,
}
});
RenderPassKey {
colors: color_keys.collect(),
depth_stencil,
}
};
let mut render_pass_cache = device.render_passes.lock();
let render_pass = match render_pass_cache.entry(rp_key) {
Entry::Occupied(e) => e.into_mut(),
Entry::Vacant(e) => {
let color_ids = [
(0, hal::image::Layout::ColorAttachmentOptimal),
(1, hal::image::Layout::ColorAttachmentOptimal),
(2, hal::image::Layout::ColorAttachmentOptimal),
(3, hal::image::Layout::ColorAttachmentOptimal),
];
let depth_id = (
color_attachments.len(),
hal::image::Layout::DepthStencilAttachmentOptimal,
);
let subpass = hal::pass::SubpassDesc {
colors: &color_ids[..color_attachments.len()],
depth_stencil: depth_stencil_attachment.map(|_| &depth_id),
inputs: &[],
resolves: &[],
preserves: &[],
};
let pass = unsafe {
device
.raw
.create_render_pass(e.key().all(), &[subpass], &[])
}
.unwrap();
e.insert(pass)
}
};
let mut framebuffer_cache = device.framebuffers.lock();
let fb_key = FramebufferKey {
colors: color_attachments.iter().map(|at| at.attachment).collect(),
depth_stencil: depth_stencil_attachment.map(|at| at.attachment),
};
let framebuffer = match framebuffer_cache.entry(fb_key) {
Entry::Occupied(e) => e.into_mut(),
Entry::Vacant(e) => {
let fb = {
let attachments = e.key().all().map(|&id| &view_guard[id].raw);
unsafe {
device
.raw
.create_framebuffer(&render_pass, attachments, extent.unwrap())
}
.unwrap()
};
e.insert(fb)
}
};
let rect = {
let ex = extent.unwrap();
hal::pso::Rect {
x: 0,
y: 0,
w: ex.width as _,
h: ex.height as _,
}
};
let clear_values = color_attachments
.iter()
.map(|at| {
let value = hal::command::ClearColor::Float(conv::map_color(&at.clear_color));
hal::command::ClearValueRaw::from(hal::command::ClearValue::Color(value))
})
.chain(depth_stencil_attachment.map(|at| {
let value = hal::command::ClearDepthStencil(at.clear_depth, at.clear_stencil);
hal::command::ClearValueRaw::from(hal::command::ClearValue::DepthStencil(value))
}));
unsafe {
current_comb.begin_render_pass(
render_pass,
framebuffer,
rect,
clear_values,
hal::command::SubpassContents::Inline,
);
current_comb.set_scissors(0, iter::once(&rect));
current_comb.set_viewports(
0,
iter::once(hal::pso::Viewport {
rect,
depth: 0.0..1.0,
}),
);
}
let context = RenderPassContext {
colors: color_attachments
.iter()
.map(|at| view_guard[at.attachment].format)
.collect(),
depth_stencil: depth_stencil_attachment.map(|at| view_guard[at.attachment].format),
};
RenderPass::new(
current_comb,
Stored {
value: command_encoder_id,
ref_count: cmb.life_guard.ref_count.clone(),
},
context,
)
}
#[cfg(feature = "local")]
#[no_mangle]
pub extern "C" fn wgpu_command_encoder_begin_render_pass(
command_encoder_id: CommandEncoderId,
desc: RenderPassDescriptor,
) -> RenderPassId {
let pass = command_encoder_begin_render_pass(command_encoder_id, desc);
HUB.render_passes.register_local(pass)
}
pub fn command_encoder_begin_compute_pass(
command_encoder_id: CommandEncoderId,
) -> ComputePass<Backend> {
let mut cmb_guard = HUB.command_buffers.write();
let cmb = &mut cmb_guard[command_encoder_id];
let raw = cmb.raw.pop().unwrap();
let stored = Stored {
value: command_encoder_id,
ref_count: cmb.life_guard.ref_count.clone(),
};
ComputePass::new(raw, stored)
}
#[cfg(feature = "local")]
#[no_mangle]
pub extern "C" fn wgpu_command_encoder_begin_compute_pass(
command_encoder_id: CommandEncoderId,
) -> ComputePassId {
let pass = command_encoder_begin_compute_pass(command_encoder_id);
HUB.compute_passes.register_local(pass)
}