mod allocator;
mod bind;
mod compute;
mod render;
pub(crate) use self::allocator::CommandAllocator;
pub use self::compute::*;
pub use self::render::*;
use crate::device::{FramebufferKey, RenderPassKey};
use crate::registry::{Items, HUB};
use crate::swap_chain::{SwapChainLink, SwapImageEpoch};
use crate::track::{BufferTracker, TextureTracker};
use crate::{conv, resource};
use crate::{
BufferId, CommandBufferId, ComputePassId, DeviceId,
RenderPassId, TextureId, TextureViewId,
BufferUsageFlags, TextureUsageFlags, Color, Origin3d,
LifeGuard, Stored, WeaklyStored,
B,
};
use hal::command::RawCommandBuffer;
use hal::Device;
use log::trace;
use std::collections::hash_map::Entry;
use std::ops::Range;
use std::{iter, slice};
use std::thread::ThreadId;
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum LoadOp {
Clear = 0,
Load = 1,
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum StoreOp {
Store = 0,
}
#[repr(C)]
pub struct RenderPassColorAttachmentDescriptor<T> {
pub attachment: T,
pub load_op: LoadOp,
pub store_op: StoreOp,
pub clear_color: Color,
}
#[repr(C)]
pub struct RenderPassDepthStencilAttachmentDescriptor<T> {
pub attachment: T,
pub depth_load_op: LoadOp,
pub depth_store_op: StoreOp,
pub clear_depth: f32,
pub stencil_load_op: LoadOp,
pub stencil_store_op: StoreOp,
pub clear_stencil: u32,
}
#[repr(C)]
pub struct RenderPassDescriptor {
pub color_attachments: *const RenderPassColorAttachmentDescriptor<TextureViewId>,
pub color_attachments_length: usize,
pub depth_stencil_attachment: *const RenderPassDepthStencilAttachmentDescriptor<TextureViewId>,
}
#[repr(C)]
pub struct BufferCopyView {
pub buffer: BufferId,
pub offset: u32,
pub row_pitch: u32,
pub image_height: u32,
}
#[repr(C)]
pub struct TextureCopyView {
pub texture: TextureId,
pub level: u32,
pub slice: u32,
pub origin: Origin3d,
}
pub struct CommandBuffer<B: hal::Backend> {
pub(crate) raw: Vec<B::CommandBuffer>,
recorded_thread_id: ThreadId,
device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
pub(crate) buffer_tracker: BufferTracker,
pub(crate) texture_tracker: TextureTracker,
pub(crate) swap_chain_links: Vec<SwapChainLink<SwapImageEpoch>>,
}
impl CommandBuffer<B> {
pub(crate) fn insert_barriers<I, J, Gb, Gt>(
raw: &mut <B as hal::Backend>::CommandBuffer,
buffer_iter: I,
texture_iter: J,
buffer_guard: &Gb,
texture_guard: &Gt,
) where
I: Iterator<Item = (BufferId, Range<BufferUsageFlags>)>,
J: Iterator<Item = (TextureId, Range<TextureUsageFlags>)>,
Gb: Items<resource::Buffer<B>>,
Gt: Items<resource::Texture<B>>,
{
let buffer_barriers = buffer_iter.map(|(id, transit)| {
let b = buffer_guard.get(id);
trace!("transit {:?} {:?}", id, transit);
hal::memory::Barrier::Buffer {
states: conv::map_buffer_state(transit.start)..conv::map_buffer_state(transit.end),
target: &b.raw,
range: Range {
start: None,
end: None,
},
families: None,
}
});
let texture_barriers = texture_iter.map(|(id, transit)| {
let t = texture_guard.get(id);
trace!("transit {:?} {:?}", id, transit);
let aspects = t.full_range.aspects;
hal::memory::Barrier::Image {
states: conv::map_texture_state(transit.start, aspects)
..conv::map_texture_state(transit.end, aspects),
target: &t.raw,
range: t.full_range.clone(),
families: None,
}
});
unsafe {
raw.pipeline_barrier(
hal::pso::PipelineStage::TOP_OF_PIPE..hal::pso::PipelineStage::BOTTOM_OF_PIPE,
hal::memory::Dependencies::empty(),
buffer_barriers.chain(texture_barriers),
);
}
}
}
#[repr(C)]
pub struct CommandBufferDescriptor {}
#[no_mangle]
pub extern "C" fn wgpu_command_buffer_begin_render_pass(
command_buffer_id: CommandBufferId,
desc: RenderPassDescriptor,
) -> RenderPassId {
let mut cmb_guard = HUB.command_buffers.write();
let cmb = cmb_guard.get_mut(command_buffer_id);
let device_guard = HUB.devices.read();
let device = device_guard.get(cmb.device_id.value);
let view_guard = HUB.texture_views.read();
let mut current_comb = device.com_allocator.extend(cmb);
unsafe {
current_comb.begin(
hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
hal::command::CommandBufferInheritanceInfo::default(),
);
}
let mut extent = None;
let color_attachments = unsafe {
slice::from_raw_parts(
desc.color_attachments,
desc.color_attachments_length,
)
};
let depth_stencil_attachment = unsafe {
desc.depth_stencil_attachment.as_ref()
};
let rp_key = {
let tracker = &mut cmb.texture_tracker;
let swap_chain_links = &mut cmb.swap_chain_links;
let depth_stencil_key = depth_stencil_attachment.map(|at| {
let view = view_guard.get(at.attachment);
if let Some(ex) = extent {
assert_eq!(ex, view.extent);
} else {
extent = Some(view.extent);
}
let query = tracker.query(&view.texture_id, TextureUsageFlags::empty());
let (_, layout) = conv::map_texture_state(
query.usage,
hal::format::Aspects::DEPTH | hal::format::Aspects::STENCIL,
);
hal::pass::Attachment {
format: Some(conv::map_texture_format(view.format)),
samples: view.samples,
ops: conv::map_load_store_ops(at.depth_load_op, at.depth_store_op),
stencil_ops: conv::map_load_store_ops(at.stencil_load_op, at.stencil_store_op),
layouts: layout..layout,
}
});
let color_keys = color_attachments.iter().map(|at| {
let view = view_guard.get(at.attachment);
if view.is_owned_by_swap_chain {
let link = match HUB.textures
.read()
.get(view.texture_id.value)
.swap_chain_link
{
Some(ref link) => SwapChainLink {
swap_chain_id: link.swap_chain_id.clone(),
epoch: *link.epoch.lock(),
image_index: link.image_index,
},
None => unreachable!()
};
swap_chain_links.push(link);
}
if let Some(ex) = extent {
assert_eq!(ex, view.extent);
} else {
extent = Some(view.extent);
}
let query = tracker.query(&view.texture_id, TextureUsageFlags::empty());
let (_, layout) = conv::map_texture_state(query.usage, hal::format::Aspects::COLOR);
hal::pass::Attachment {
format: Some(conv::map_texture_format(view.format)),
samples: view.samples,
ops: conv::map_load_store_ops(at.load_op, at.store_op),
stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
layouts: layout..layout,
}
});
RenderPassKey {
attachments: color_keys.chain(depth_stencil_key).collect(),
}
};
let mut render_pass_cache = device.render_passes.lock();
let render_pass = match render_pass_cache.entry(rp_key) {
Entry::Occupied(e) => e.into_mut(),
Entry::Vacant(e) => {
let color_ids = [
(0, hal::image::Layout::ColorAttachmentOptimal),
(1, hal::image::Layout::ColorAttachmentOptimal),
(2, hal::image::Layout::ColorAttachmentOptimal),
(3, hal::image::Layout::ColorAttachmentOptimal),
];
let depth_id = (
color_attachments.len(),
hal::image::Layout::DepthStencilAttachmentOptimal,
);
let subpass = hal::pass::SubpassDesc {
colors: &color_ids[..color_attachments.len()],
depth_stencil: depth_stencil_attachment.map(|_| &depth_id),
inputs: &[],
resolves: &[],
preserves: &[],
};
let pass = unsafe {
device
.raw
.create_render_pass(&e.key().attachments, &[subpass], &[])
}
.unwrap();
e.insert(pass)
}
};
let mut framebuffer_cache = device.framebuffers.lock();
let fb_key = FramebufferKey {
attachments: color_attachments
.iter()
.map(|at| WeaklyStored(at.attachment))
.chain(
depth_stencil_attachment.map(|at| WeaklyStored(at.attachment)),
)
.collect(),
};
let framebuffer = match framebuffer_cache.entry(fb_key) {
Entry::Occupied(e) => e.into_mut(),
Entry::Vacant(e) => {
let fb = {
let attachments = e
.key()
.attachments
.iter()
.map(|&WeaklyStored(id)| &view_guard.get(id).raw);
unsafe {
device
.raw
.create_framebuffer(&render_pass, attachments, extent.unwrap())
}
.unwrap()
};
e.insert(fb)
}
};
let rect = {
let ex = extent.unwrap();
hal::pso::Rect {
x: 0,
y: 0,
w: ex.width as _,
h: ex.height as _,
}
};
let clear_values = color_attachments
.iter()
.map(|at| {
let value = hal::command::ClearColor::Float(conv::map_color(at.clear_color));
hal::command::ClearValueRaw::from(hal::command::ClearValue::Color(value))
})
.chain(depth_stencil_attachment.map(|at| {
let value = hal::command::ClearDepthStencil(at.clear_depth, at.clear_stencil);
hal::command::ClearValueRaw::from(hal::command::ClearValue::DepthStencil(value))
}));
unsafe {
current_comb.begin_render_pass(
render_pass,
framebuffer,
rect,
clear_values,
hal::command::SubpassContents::Inline,
);
current_comb.set_scissors(0, iter::once(&rect));
current_comb.set_viewports(0, iter::once(hal::pso::Viewport {
rect,
depth: 0.0 .. 1.0,
}));
}
HUB.render_passes.write().register(RenderPass::new(
current_comb,
Stored {
value: command_buffer_id,
ref_count: cmb.life_guard.ref_count.clone(),
},
))
}
#[no_mangle]
pub extern "C" fn wgpu_command_buffer_begin_compute_pass(
command_buffer_id: CommandBufferId,
) -> ComputePassId {
let mut cmb_guard = HUB.command_buffers.write();
let cmb = cmb_guard.get_mut(command_buffer_id);
let raw = cmb.raw.pop().unwrap();
let stored = Stored {
value: command_buffer_id,
ref_count: cmb.life_guard.ref_count.clone(),
};
HUB.compute_passes
.write()
.register(ComputePass::new(raw, stored))
}