Rust-WebSocket is a WebSocket (RFC6455) library written in Rust.
This crate has both async and sync implementations of websockets, you are free to
choose which one you would like to use by switching on the
for this crate. By default both are switched on since they do not conflict with each
You'll find many modules with
::async submodules that separate these
behaviours. Since it get's tedious to add these on when appropriate a top-level
convenience module called
websocket::async has been added that
groups all the sync and async stuff, respectively.
To make a client use the
ClientBuilder struct, this builder has methods
for creating both synchronous and asynchronous clients.
WebSocket servers act similarly to the
TcpListener, and listen for connections.
Server struct documentation for more information. The
bind_secure() functions will bind the server to the given
ws module contains the traits and functions used by Rust-WebSocket at a lower
level. Their usage is explained in the module documentation.
A collection of handy asynchronous-only parts of the crate.
Build and use asynchronously or synchronous websocket clients.
Module containing the default implementation of data frames.
Structs representing headers relevant in a WebSocket context.
Module containing the default implementation for messages.
The default implementation of a WebSocket Receiver.
The result type used within Rust-WebSocket
The default implementation of a WebSocket Sender.
Provides an implementation of a WebSocket server
Provides the default stream type for WebSocket connections.
A collection of handy synchronous-only parts of the crate.
A module containing the traits and structs that lower layer of Rust-WebSocket is based on.