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#![allow(unused_imports)]
use wasm_bindgen::prelude::*;
#[cfg(web_sys_unstable_apis)]
#[wasm_bindgen]
#[doc = "The `GpuTextureFormat` enum."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuTextureFormat`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GpuTextureFormat {
R8unorm = "r8unorm",
R8snorm = "r8snorm",
R8uint = "r8uint",
R8sint = "r8sint",
R16uint = "r16uint",
R16sint = "r16sint",
R16float = "r16float",
Rg8unorm = "rg8unorm",
Rg8snorm = "rg8snorm",
Rg8uint = "rg8uint",
Rg8sint = "rg8sint",
R32uint = "r32uint",
R32sint = "r32sint",
R32float = "r32float",
Rg16uint = "rg16uint",
Rg16sint = "rg16sint",
Rg16float = "rg16float",
Rgba8unorm = "rgba8unorm",
Rgba8unormSrgb = "rgba8unorm-srgb",
Rgba8snorm = "rgba8snorm",
Rgba8uint = "rgba8uint",
Rgba8sint = "rgba8sint",
Bgra8unorm = "bgra8unorm",
Bgra8unormSrgb = "bgra8unorm-srgb",
Rgb9e5ufloat = "rgb9e5ufloat",
Rgb10a2unorm = "rgb10a2unorm",
Rg11b10ufloat = "rg11b10ufloat",
Rg32uint = "rg32uint",
Rg32sint = "rg32sint",
Rg32float = "rg32float",
Rgba16uint = "rgba16uint",
Rgba16sint = "rgba16sint",
Rgba16float = "rgba16float",
Rgba32uint = "rgba32uint",
Rgba32sint = "rgba32sint",
Rgba32float = "rgba32float",
Stencil8 = "stencil8",
Depth16unorm = "depth16unorm",
Depth24plus = "depth24plus",
Depth24plusStencil8 = "depth24plus-stencil8",
Depth32float = "depth32float",
Bc1RgbaUnorm = "bc1-rgba-unorm",
Bc1RgbaUnormSrgb = "bc1-rgba-unorm-srgb",
Bc2RgbaUnorm = "bc2-rgba-unorm",
Bc2RgbaUnormSrgb = "bc2-rgba-unorm-srgb",
Bc3RgbaUnorm = "bc3-rgba-unorm",
Bc3RgbaUnormSrgb = "bc3-rgba-unorm-srgb",
Bc4RUnorm = "bc4-r-unorm",
Bc4RSnorm = "bc4-r-snorm",
Bc5RgUnorm = "bc5-rg-unorm",
Bc5RgSnorm = "bc5-rg-snorm",
Bc6hRgbUfloat = "bc6h-rgb-ufloat",
Bc6hRgbFloat = "bc6h-rgb-float",
Bc7RgbaUnorm = "bc7-rgba-unorm",
Bc7RgbaUnormSrgb = "bc7-rgba-unorm-srgb",
Depth24unormStencil8 = "depth24unorm-stencil8",
Depth32floatStencil8 = "depth32float-stencil8",
}