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//! Server-side Wayland connector //! //! ## Overview //! //! This crate provides the interfaces and machinery to safely create servers //! for the wayland protocol. It is a rust wrapper around the `libwayland-server.so` //! C library. //! //! The wayland protocol revolves around the creation of various objects and the exchange //! of messages associated to these objects. Whenever a client connects, a `Display` object //! is automatically created in their object space, which they use as a root to create new //! objects and bootstrap their state. //! //! ## Protocol and messages handling model //! //! The protocol being bi-directional, you can send and receive messages. Sending messages is //! done via methods of `Resource<_>` objects, receiving and handling them is done by providing //! implementations. //! //! ### Resources //! //! The protocol and message model is very similar to the one of `wayland-client`, with the //! main difference being that the handles to objects are represented by the `Resource<I>` //! type. //! //! These resources are used to send messages to the clients (they are called "events" in the //! wayland context). This is done by the `Resource::<I>::send(..)` method. //! //! There is not a 1 to 1 mapping between `Resource<I>` instances and protocol objects. Rather, //! you can think of `Resource<I>` as an `Rc`-like handle to a wayland object. Multiple instances //! of it can exist referring to the same protocol object. //! //! Similarly, the lifetimes of the protocol objects and the `Resource<I>` are not tighly tied. //! As protocol objects are created and destroyed by protocol messages, it can happen that an object //! gets destroyed while one or more `Resource<I>` still refers to it. In such case, these resources //! will be disabled and their `alive()` method will start to return `false`. Events that are //! subsequently sent to them are ignored. //! //! ### Implementations //! //! To receive and process messages from the clients to you (in wayland context they are //! called "requests"), you need to provide an `Implementation` for each wayland object //! created in the protocol session. Whenever a new protocol object is created, you will //! receive a `NewResource<I>` object. Providing an implementation via its `implement()` method //! will turn it into a regular `Resource<I>` object. //! //! **All objects must be implemented**, even if it is an implementation doing nothing. //! Failure to do so (by dropping the `NewResource<I>` for example) can cause future fatal //! protocol errors if the client tries to send a request to this object. //! //! An implementation is just a struct implementing the `Implementation<Resource<I>, I::Request>` //! trait, where `I` is the interface of the considered object: //! //! ``` //! // Example implementation for the wl_surface interface //! use wayland_server::Resource; //! use wayland_server::protocol::wl_surface; //! use wayland_server::commons::Implementation; //! //! struct MyImpl { //! // ... //! } //! //! impl Implementation<Resource<wl_surface::WlSurface>, wl_surface::Request> for MyImpl { //! fn receive(&mut self, msg: wl_surface::Request, resource: Resource<wl_surface::WlSurface>) { //! // process the message... //! } //! } //! # fn main() {} //! ``` //! //! The trait is also automatically implemented for `FnMut(I::Request, Resource<I>)` closures, //! so you can use them for simplicity if a full struct would be too cumbersome. //! //! The `Resource<I>` passed to your implementation is garanteed to be alive (as it just received //! a request), unless the exact message received is a destructor (which is indicated in the API //! documentations). //! //! ## Event loops and general structure //! //! The core of your server is the `Display` object. It represent the ability of your program to //! process wayland messages. Once this object is created, you can configure it to listen on one //! or more sockets for incoming client connections (see the `Display` docs for details). //! //! The crate also provides an event loop structure. An `EventLoop` is automatically created at the //! same time as the `Display`, and it will handle the connections of your wayland clients. See the //! `EventLoop` API documentation for explanations of its use. //! //! It is also possible to both create other event loops and insert other kind of sources of events //! to the event loops. These functions are typically useful to integrate, as a wayland compositor, //! with other parts of the system (typically listening on file destrictor describing input devices). //! Adding sources to an event loop is done via the `LoopToken` type, that is retrieved by the //! `token()` method of `EventLoop`. See their documentations for more details. #![warn(missing_docs)] #[macro_use] extern crate bitflags; extern crate libc; extern crate nix; extern crate wayland_commons; #[cfg(feature = "native_lib")] #[macro_use] extern crate wayland_sys; mod client; mod display; mod event_loop; mod globals; mod resource; pub mod sources; pub use client::Client; pub use display::Display; pub use globals::Global; pub use event_loop::{EventLoop, LoopSignal, LoopToken}; pub use resource::{NewResource, Resource}; /// Re-export of wayland-commons /// /// Common traits and functions to work with wayland objects pub mod commons { pub use wayland_commons::*; } #[cfg(feature = "native_lib")] /// C-associated types /// /// Required for plugging wayland-scanner generated protocols /// or interfacing with C code using wayland objects. pub mod sys { pub use super::generated::c_interfaces as protocol_interfaces; pub use wayland_sys::{common, server}; } /// Generated interfaces for the core wayland protocol pub mod protocol { #[cfg(feature = "native_lib")] pub use generated::c_api::*; } mod generated { #![allow(dead_code, non_camel_case_types, unused_unsafe, unused_variables)] #![allow(non_upper_case_globals, non_snake_case, unused_imports)] #![allow(missing_docs)] #[cfg(feature = "native_lib")] pub mod c_interfaces { include!(concat!(env!("OUT_DIR"), "/wayland_c_interfaces.rs")); } #[cfg(feature = "native_lib")] pub mod c_api { pub(crate) use {NewResource, Resource}; pub(crate) use wayland_commons::{AnonymousObject, Interface, MessageGroup}; pub(crate) use wayland_sys as sys; include!(concat!(env!("OUT_DIR"), "/wayland_c_api.rs")); } }