1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
//! Client-side Wayland connector
//!
//! # Overview
//!
//! Connection to the Wayland compositor is achieved by
//! the `default_connect()` function, which provides you
//! with a `WlDisplay` and an `EventQueue`.
//!
//! From the display, you'll retrieve the registry, from
//! which you can instantiate the globals you need. This
//! step being really similar in most cases, this crate
//! contains an utility struct `EnvHandler` which can do
//! this job for you. See its documentation for details.
//!
//! You then register your handlers for events to the
//! event queue, and integrate it in your main event loop.
//!
//! # Handlers and event queues
//!
//! This crate mirrors the callback-oriented design of the
//! Wayland C library by using handler structs: each wayland
//! type defines a `Handler` trait in its module, which one
//! method for each possible event this object can receive.
//!
//! To use it, you need to build a struct (or enum) that will
//! implement all the traits for all the events you are interested
//! in. All methods of handler traits provide a default
//! implementation foing nothing, so you don't need to write
//! empty methods for events you want to ignore. You also need
//! to declare the handler capability for your struct using
//! the `declare_handler!(..)` macro. A single struct can be
//! handler for several wayland interfaces at once.
//!
//! ## Example of handler
//!
//! ```ignore
//! /*  writing a handler for an wl_foo interface */
//! // import the module of this interface
//! use wl_foo;
//!
//! struct MyHandler { /* some fields to store state */ }
//!
//! // implement handerl trait:
//! impl wl_foo::Handler for MyHandler {
//!     fn an_event(&mut self,
//!                 evqh: &mut EventQueueHandle,
//!                 me: &wl_foo::WlFoo,
//!                 arg1, arg2, // the actual args of the event
//!     ) {
//!         /* handle the event */
//!     }
//! }
//!
//! // declare the handler capability
//! // this boring step is necessary because Rust's type system is
//! // not yet magical enough
//! declare_handler!(MyHandler, wl_foo::Handler, wl_foo::WlFoo);
//! ```
//!
//! ## Event Queues and handlers
//!
//! In your initialization code, you'll need to instantiate
//! your handler and give it to the event queue:
//!
//! ```ignore
//! let handler_id = event_queue.add_handler(MyHandler::new());
//! ```
//!
//! Then, you can register your wayland objects to this handler:
//!
//! ```ignore
//! // This type info is necessary for safety, as at registration
//! // time the event_queue will check that the handler you
//! // specified using handler_id has the same type as provided
//! // as argument, and that this type implements the appropriate
//! // handler trait.
//! event_queue.register::<_, MyHandler>(&my_object, handler_id);
//! ```
//!
//! You can have several handlers in the same event queue,
//! but they cannot share their state without synchronisation
//! primitives like `Arc`, `Mutex` and friends, so if two handlers
//! need to share some state, you should consider building them
//! as a single struct.
//!
//! A given wayland object can only be registered to a single
//! handler at a given time, re-registering it to a new handler
//! will overwrite the previous configuration.
//!
//! Handlers can be created, and objects registered to them
//! from within a handler method, using the `&EventQueueHandle`
//! argument.
//!
//! ## Event loop integration
//!
//! Once this setup is done, you can integrate the event queue
//! to the main event loop of your program:
//!
//! ```ignore
//! loop {
//!     // flush events to the server
//!     display.flush().unwrap();
//!     // receive events from the server and dispatch them
//!     // to handlers (might block)
//!     event_queue.dispatch().unwrap();
//! }
//! ```
//!
//! For more precise control of the flow of the event queue
//! (and importantly non-blocking options), see `EventQueue`
//! documentation.
//!
//! # Protocols integration
//!
//! This crate provides the basic primitives as well as the
//! core wayland protocol (in the `protocol` module), but
//! other protocols can be integrated from XML descriptions.
//!
//! The the crate `wayland_scanner` and its documentation for
//! details about how to do so.

#![warn(missing_docs)]

#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate wayland_sys;
extern crate libc;

pub use generated::client as protocol;
pub use generated::interfaces as protocol_interfaces;

use wayland_sys::client::wl_proxy;
use wayland_sys::common::{wl_argument, wl_interface};

mod display;
mod event_queue;
mod env;

#[cfg(feature = "egl")]
pub mod egl;

#[cfg(feature = "cursor")]
pub mod cursor;

pub use display::{ConnectError, FatalError, connect_to, default_connect};
pub use env::{EnvHandler, EnvHandlerInner};
pub use event_queue::{EventQueue, EventQueueHandle, Init, ReadEventsGuard, RegisterStatus, StateGuard};

/// Common routines for wayland proxy objects.
///
/// All wayland objects automatically implement this trait
/// as generated by the scanner.
///
/// It is mostly used for internal use by the library, and you
/// should only need these methods for interfacing with C library
/// working on wayland objects.
pub trait Proxy {
    /// Pointer to the underlying wayland proxy object
    fn ptr(&self) -> *mut wl_proxy;
    /// Create an instance from a wayland pointer
    ///
    /// The pointer must refer to a valid wayland proxy
    /// of the appropriate interface, but that have not
    /// yet been seen by the library.
    ///
    /// The library will take control of the object (notably
    /// overwrite its user_data).
    unsafe fn from_ptr_new(*mut wl_proxy) -> Self;
    /// Create an instance from a wayland pointer
    ///
    /// The pointer must refer to a valid wayland proxy
    /// of the appropriate interface. The library will detect if the
    /// proxy is already managed by it or not. If it is not, this
    /// proxy will be considered as "unmanaged", and should then
    /// be handled with care.
    unsafe fn from_ptr_initialized(*mut wl_proxy) -> Self;
    /// Pointer to the interface representation
    fn interface_ptr() -> *const wl_interface;
    /// Internal wayland name of this interface
    fn interface_name() -> &'static str;
    /// Max version of this interface supported
    fn supported_version() -> u32;
    /// Current version of the interface this proxy is instantiated with
    fn version(&self) -> u32;
    /// Check if the proxy behind this handle is actually still alive
    fn status(&self) -> Liveness;
    /// Check of two handles are actually the same wayland object
    ///
    /// Returns `false` if any of the objects has already been destroyed
    fn equals(&self, &Self) -> bool;
    /// Set a pointer associated as user data on this proxy
    ///
    /// All proxies to the same wayland object share the same user data pointer.
    ///
    /// The get/set operations are atomic, no more guarantee is given. If you need
    /// to synchronise access to this data, it is your responsibility to add a Mutex
    /// or any other similar mechanism.
    ///
    /// If this proxy is not managed by wayland-client, this does nothing.
    fn set_user_data(&self, ptr: *mut ());
    /// Get the pointer associated as user data on this proxy
    ///
    /// All proxies to the same wayland object share the same user data pointer.
    ///
    /// See `set_user_data` for synchronisation guarantee.
    ///
    /// If this proxy is not managed by wayland-client, this returns a null pointer.
    fn get_user_data(&self) -> *mut ();
    /// Clone this proxy handle
    ///
    /// Will only succeed if the proxy is managed by this library and
    /// is still alive.
    fn clone(&self) -> Option<Self>
    where
        Self: Sized,
    {
        if self.status() == Liveness::Alive {
            Some(unsafe { self.clone_unchecked() })
        } else {
            None
        }

    }
    /// Unsafely clone this proxy handle
    ///
    /// This function is unsafe because if the proxy is unmanaged, the lib
    /// has no knowledge of its lifetime, and cannot ensure that the new handle
    /// will not outlive the object.
    unsafe fn clone_unchecked(&self) -> Self
    where
        Self: Sized,
    {
        // TODO: this can be more optimized with codegen help, but would be a
        // breaking change, so do it at next breaking release
        Self::from_ptr_initialized(self.ptr())
    }
}

/// Possible outcome of the call of a request on a proxy
#[derive(Debug)]
pub enum RequestResult<T> {
    /// Message has been buffered and will be sent to server
    Sent(T),
    /// This proxy is already destroyed, request has been ignored
    Destroyed,
}

impl<T> RequestResult<T> {
    /// Assert that result is successfull and extract the value.
    ///
    /// Panics with provided error message if the result was `Destroyed`.
    pub fn expect(self, error: &str) -> T {
        match self {
            RequestResult::Sent(v) => v,
            RequestResult::Destroyed => panic!("{}", error),
        }
    }
}

/// Generic handler trait
///
/// This trait is automatically implemented for objects that implement
/// the appropriate interface-specific `Handler` traits. It represents
/// the hability for a type to handle events directed to a given wayland
/// interface.
///
/// For example, implementing `wl_surface::Handler` for you type will
/// automatically provide it with an implementation of
/// `Handler<WlSurface>` as well. This is the only correct way
/// to implement this trait, and you should not attempt to implement it
/// yourself.
pub unsafe trait Handler<T: Proxy> {
    /// Dispatch a message.
    unsafe fn message(&mut self, evq: &mut EventQueueHandle, proxy: &T, opcode: u32,
                      args: *const wl_argument)
                      -> Result<(), ()>;
}

/// Represents the state of liveness of a wayland object
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum Liveness {
    /// This object is alive and its requests can be called
    Alive,
    /// This object is dead, calling its requests will do nothing and
    /// return and error.
    Dead,
    /// This object is not managed by `wayland-client`, you can call its methods
    /// but this might crash the program if it was actually dead.
    Unmanaged,
}

mod generated {
    #![allow(dead_code,non_camel_case_types,unused_unsafe,unused_variables)]
    #![allow(non_upper_case_globals,non_snake_case,unused_imports)]
    #![allow(missing_docs)]

    pub mod interfaces {
        //! Interfaces for the core protocol
        // You might need them for the bindings generated for protocol extensions
        include!(concat!(env!("OUT_DIR"), "/wayland_interfaces.rs"));
    }

    pub mod client {
        //! The wayland core protocol
        // This module contains all objects of the core wayland protocol.
        //
        // It has been generated from the `wayland.xml` protocol file
        // using `wayland_scanner`.

        // Imports that need to be available to submodules
        // but should not be in public API.
        // Will be fixable with pub(restricted).

        #[doc(hidden)]
        pub use super::interfaces;
        #[doc(hidden)]
        pub use {Handler, Liveness, Proxy, RequestResult};
        #[doc(hidden)]
        pub use event_queue::EventQueueHandle;
        include!(concat!(env!("OUT_DIR"), "/wayland_api.rs"));
    }
}

pub mod sys {
    //! Reexports of types and objects from wayland-sys

    pub use wayland_sys::client::*;
    pub use wayland_sys::common::*;
}